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   » » Wiki: Yasuyuki Honne
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Yasuyuki Honne
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born March 5, 1971 is a video game artist, director and producer. He was employed by Square from 1993 to 1999 and is now working at . He is known for his work on the Chrono series, games and series.


Early life
Yasuyuki Honne was born on March 5, 1971. When he was young, Honne enjoyed video games and playing fighting games in , but wanted to become a freelance illustrator. However, after graduating and moving to , he saw a recruitment ad for Square in the magazine Gamest, with a picture of Final Fantasy VI. Since his design studies had made him interested in the relationship between a person's life and fantasy art, Honne decided to apply for a job at the company.


Career
Honne joined Square as a graphic artist in 1993 and notably worked on Front Mission and under graphic director Tetsuya Takahashi. Honne then served as the art director of Square's Product Development Division-3 on and . In 1999, Honne left Square to join , the new company founded by Takahashi, previously Xenogears' director, who had suggested that Honne and he work together again after Honne finishes working on Chrono Cross. Honne became a board member of Monolith Soft, owning 20 shares out of the total 2,400, and the director of the company's graphics development division. His position also includes handling the graphics work contracted for by external companies.

After serving as the art director for , Honne made his debut as a game director on , the project that has left him with the fondest memories since the founding of Monolith Soft. This was followed by a prequel, Baten Kaitos Origins. Honne's first project as a game producer was , during which he gained experience on the handling of characters. When Takahashi was in the planning stages for the project that would become Xenoblade Chronicles, Honne produced a model of the two gods of the game's world in order to help explain the concept to the publisher . Honne is currently working on an unannounced title. As of October 2011, he is part of Monolith Soft's new studio.


Personal life
Honne is married. He enjoys traveling, and his hobbies include practicing (he is black belt) and playing plucked string instruments.


Games credited
Honne has been credited with the following games:

  • Front Mission (1995): assistant graphic designer
  • (1995): map designer
  • (1996): main graphic
  • (1998): art director, map textures
  • (1999): art director, map painter
  • (2002): art director, map designer
  • (2003): director, art director, map painter
  • Dirge of Cerberus -Final Fantasy VII- (2006): special thanks
  • Baten Kaitos Origins (2006): director, art director, map painter, opening movie
  • Super Smash Bros. Brawl (2008): Adventure Mode map design
  • (2009): producer, art director
  • Xenoblade Chronicles (2010): concept model
  • (2011): special thanks
  • Project X Zone (2012): map graphic supervisor
  • (2012): special thanks
  • Pikmin 3 (2012): special thanks
  • (2013): special thanks
  • (2015): special thanks
  • (2015): special thanks
  • Project X Zone 2 (2015): map graphic supervisor
  • (2017): special thanks
  • Splatoon 2 (2017): special thanks
  • Xenoblade Chronicles 2 (2017): artwork


External links
  • Duende, Yasuyuki Honne's personal blog

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